I can't imagine there are going to be huge gameplay differences based on the code - Jeff never really branches gameplay until the very end - and this seems like an awful lot of trouble to go to just to set up slightly different dialogue about "the royal who was here 100 years ago" or whatever. That would be an immense rehash, in a way that did not apply to an Exile II style game.įinally, the endgame code feels a lot like a throwback to games like Ultima and Wizardry - which Jeff has repeatedly cited as an influence - where you could actually transfer your party (just the PC, in Ultima's case) from one game to the next, often with nerfs so you didn't start at max power. I'm also just trying to imagine a QW style game, with it's clear-areas-set-up-forts-acquire-resources gameplay, on the same map as QW. What the heck would be the point of transferring the PC's reactions to the Queen and to Sutter if the PC isn't also in the second game? b take deal at the tower's bottom levelĩth letter - Sutter's reaction to what you tell the Queen or dialogue with himīecause they could be referenced - by your family, or by the Nisse, who will presumably both appear in some form, and who would both have some access to most of this information. possible letters: b, d, e, f, g, i, k, l, p, u, v, y possible letters: a, b, c, e, f, g, k, l, o. I listed letters I've seen, but still don't know what they correspond to. I gave up after trying different dialogue options when you return to see Queen Sharyn, leaving different dragons alive, and favored nation status. This isn't a complete list since I haven't been able to determine what 5 of the 12 letter position are caused by in the game.
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